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Old Mar 09, 2007, 08:56 AM // 08:56   #1
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Default Newbie - Elementalist/Mesmer/Necro

Hi all,

I'm just starting the Prophecies game for the first time today and am drawn towards the 3 caster classes - Necro, Elementalist and Mesmer. I was wondering which two of these would make the best combo for a PvE character?

Also, aside from the Primary Skill (eg Fast Casting for Mesmer), is there any other benefit/penalty associated with taking a Profession as Primary or Secondary?

Thanks in advance.
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Old Mar 09, 2007, 03:13 PM // 15:13   #2
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Runes.

(12charlimit)
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Old Mar 09, 2007, 08:04 PM // 20:04   #3
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Well if oyu check the posts there are many threads abotu good beginner classes. Anyway the mesmer I would say is the most powerful class at the moment due to the recent nerfs (I am fine with any of my characters untill I come up against stupid mesmer I am even thinking of making one) but they are the least popular build when it coems to joining parties. They are hardto use though. Elementalists are always popular in parties in PVE but they are not as strogn sd they used to be because of all these nerfs. I do nto know how much logner they wiol be popular for. Necromancers are a medium powerful, and have a few really powerful skills and combos along iwth many weak ones. Its easy to get itno a party with one as logn as you have the right elite skills (or you can always mm). The good thign with them is they do not look to be nerfed anytiem soon as they are not too powerful but they are nto too weak either. Really they are oen of the most balanced classes in terms of strength. Its up to you really. What do you like doing? Sending the wrath of the elements on people and using raw energy to manipulate the battle field. Use the power fo evil and necromancy to command a ravernosu horde or curse them and hurt them in ways which it is hard to stop and they can not see, beign manipulate the battle field to your liking, controlling energy you team mates have, health you gain enemy loses or manipulatign corpses to do powerful things. Mesmers on the otherhand manipulate the enemy and can easily cause them especially casters to kill them selves, run out of energy, or nto use any skills at all. Mesmers are manipulative of enemeis, necromancers of team mates (probably why they are more popular). Have you palyed ay other onlien games.

Can peopel please correct me if I am worng on anything I have written here.
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Old Mar 10, 2007, 12:01 PM // 12:01   #4
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I can't correct you if you post a wall of text like that...

Necromancer is really nice with Soul Reaping, since in PvE heads asplode.
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Old Mar 10, 2007, 07:15 PM // 19:15   #5
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Its funny atleast one person complains every time I write a wall of text, I will try to stop doing it in the future.
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Old Mar 10, 2007, 11:32 PM // 23:32   #6
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Quote:
Originally Posted by Vorianatriedes
Anyway the mesmer I would say is the most powerful class at the moment due to the recent nerfs
Thats all i read of your post and completely disagree with. primary mesmers are crap in PvE, because they basically have no primary attribute. I would go necro primary and curses, or ele primary and SF.
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Old Mar 12, 2007, 07:59 PM // 19:59   #7
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To make the choice a bit easier, here's the rundown of potential for each of the three professions you mention. Please keep in mind that most professions can be made to do things other than these. My E/Mo, for example, can alternate between healing, nuking, tanking and running setups.

Elementalist = AoE (Area of Effect) spells = damage multiple targets. Energy Storage = extra energy. A secondary Elementalist will not have a large energy pool (no Energy Storage) or do as much damage (no runes, which can boost attributes by up to +4 when combined with profession-specific headgear)

Necromancer = MM (Minion Master) = wall of minions doing your work for you. Soul Reaping = extra energy when something dies near you. A secondary Necromancer will not be able to cast spells as often (no Soul Reaping = can't recover energy when things die) or have powerful minions (no runes)

Mesmer = interrupts or hexes = single target killer. Fast Casting = reduced casting time. A secondary Mesmer won't be able to cast spells faster (which may be a good thing with low energy recovery options) or do as much damage/health degeneration with hexes (interrupts are unaffected, really - they do the job regardless of what your attribute levels are)

Mesmer is a popular secondary for both Elementalist and Necromancer because of spells like Arcane Echo, which can effectively provide you with a second copy of a different skill, and because of energy recovery spells which on a non-primary Mesmer add to already existing energy recovery options (think Inspired Hex and Leech Signet).

Your choice should depend on what you like to play the most. If you enjoy blasting multiple targets at once, go with Elementalist. If you'd like to raise an army of minions, stick with Necromancer. Both Necromancers and Mesmers have powerful hexes and health degeneration, but Mesmers are much better at neutralizing casters. They're harder to get a hold of and play well, but if that's your thing, go with it.

Most of all, however, remember that you are not limited to just one. Each Prophecies account comes with 4 character slots. Why not make three different ones and see which one appeals to you most as you progress through the game?
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Old Mar 12, 2007, 08:21 PM // 20:21   #8
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Quote:
Originally Posted by KaesarSosei
Hi all,

I'm just starting the Prophecies game for the first time today and am drawn towards the 3 caster classes - Necro, Elementalist and Mesmer. I was wondering which two of these would make the best combo for a PvE character?

Also, aside from the Primary Skill (eg Fast Casting for Mesmer), is there any other benefit/penalty associated with taking a Profession as Primary or Secondary?

Thanks in advance.
Other than primary attribute, there is looks, armor, (as mentioned by Lightning Hell) runes, emots, dances, etc.

Best combo out of E or N or Me?

N/Me or Me/N. Depends on what you plan to do.

I'm a N/Me, you can MM, mega hex, e-denial, interupt, enchantment strip, blood spike, etc.

As a Me/N you sacrifice passive energy regain for faster casting, and you arenot as good for MMing.

Elementalists have nice glyphs, but their healing isn't very good. Also, as a 2ndary, elementalist spells tend to have a higher energy cost than other spellcasters.

I know I'm biased, but this is just my opinino.
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Old Mar 13, 2007, 12:13 AM // 00:13   #9
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dont tell him to go MM. any of you. they are absolutely stupid before lvl 20 and even then SS does more damage.
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Old Mar 13, 2007, 01:42 PM // 13:42   #10
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Quote:
Originally Posted by Coloneh
dont tell him to go MM. any of you. they are absolutely stupid before lvl 20 and even then SS does more damage.
Really? 10 Bone Fiends + Mark of Pain I believe is > than SS

I do agree, MMing is for high lvl characters. Not enough energy or health to sustain a good set of minions, the lack of attribute points to make them worth while, etc.

SS, MM, Blood spike, etc. all have their place and each perform well in certain situations. The OP should try them all out and see what works for him.
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Old Mar 13, 2007, 07:18 PM // 19:18   #11
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Yes, there are plenty of other builds for a Necromancer, but a MM is 1) easy to use, 2) what people ask you to bring, 3) overpowers most Prophecies challenges, and 4) does not require an elite skill, which you can only get towards the end of the game in Prophecies anyway. Something as simple as Bone Minions + Death Nova can churn out pretty decent damage even if all you're doing is animating more Bone Minions to trigger your Soul Reaping and Death Novas.

Besides, didn't I say there are plenty of other things you can do with each profession? A Necromancer with Offering of Blood can spam direct damage life stealing skills; a hex-focused Necromancer can put massive degen on a single enemy or impede melee enemies greatly (Faintheartedness, Shadow of Fear, Insidious Parasite, etc). Being able to play a Minion Master, however, gives you a build to fall back on if you get stuck and your experimental build isn't getting you through the mission or quest.
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Old Mar 13, 2007, 08:09 PM // 20:09   #12
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Necromancer is deffo your best choice if you only have Prophecies.

Mesmers suck in PvE.

Prophecies Ele skills suck.

Necros all the way.
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Old Mar 14, 2007, 04:43 PM // 16:43   #13
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Elementalists and necromancers tend to be boring to play.
Yeah, big numbers, playing the same skills all over again whatever the situation.

Mesmerizing might not own PvE, it is much more fun to play imho, as you have to think and adapt your build, pick your target wisely, use the right hex at the right moment, interrupt, etc etc...

Mesmer have an awesome loook, and as they are unpopular, their runes and weapons are very cheap!
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Old Mar 15, 2007, 09:17 PM // 21:17   #14
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Quote:
Originally Posted by Utaku
Elementalists and necromancers tend to be boring to play.
Yeah, big numbers, playing the same skills all over again whatever the situation.

Mesmerizing might not own PvE, it is much more fun to play imho, as you have to think and adapt your build, pick your target wisely, use the right hex at the right moment, interrupt, etc etc...

Mesmer have an awesome loook, and as they are unpopular, their runes and weapons are very cheap!
I get the impression thats why anet made them overpowered.
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Old Mar 15, 2007, 09:30 PM // 21:30   #15
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id say either ele or necro seeing they are easier to play then try mesmer when you get the game down a little more. as for necro the blood line and hex line can be quite powerful and are the way to go til you get level 20 then mm is nice to try after that level and possibly asked for in the higher level mission to some degree. ele skills arent the greatest in prophecies but are adequate. it is usually better to start in fire and turn to something else once you have reached level 20. as for mesmer it better to try it when you have a sense of the game and want to concentrate on a a char but if you think you can handle it go right ahead
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Old Mar 24, 2007, 01:28 AM // 01:28   #16
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Quote:
Originally Posted by Utaku
Elementalists and necromancers tend to be boring to play.
Yeah, big numbers, playing the same skills all over again whatever the situation.

Mesmerizing might not own PvE, it is much more fun to play imho, as you have to think and adapt your build, pick your target wisely, use the right hex at the right moment, interrupt, etc etc...

Mesmer have an awesome loook, and as they are unpopular, their runes and weapons are very cheap!
I can see where you're coming from with the Elementalists are boring, but Necros, WTF?!?!?!
if you say Necros are boring you're probably stuck to playing MM... good morning, the Necromancer is not just about MMing... the Curses line offers some very nice hexes to play with and the Blood line gives you either blood spike, touch and some nice hexes. Soul Reaping recently got some skills, and not bad ones at all, and Death is not just about MMing, Tainted Flesh, Discord and Virulence come to mind as well as none elite skills...

as for a class to play with only prophecies. I'd say Necro although it gets so much better with Factions and Nightfall as well. overall its 1 of the most versatile classes in gw, very popular in PvE and pretty easy to play with.
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